AI Discoverers · Ages 7–9
Invent a Helpful AI
Design a tool that helps people.
01 · Read the story
Meet Mina and Sami
Sami and Mina dream up an AI helper for a school garden. It could suggest when plants need checking - but people still care for the plants.
02 · Discover the idea
What can we learn?
A useful AI project begins with a real problem, suitable information, careful testing and a human decision-maker. Some problems do not need AI at all.
About this activity: This is a design challenge, not a tool that collects data or makes real-world decisions.
03 · Design a solution
Solve a problem without forgetting people.
Compare a simple idea with a hypothetical AI approach. Who checks when something goes wrong?
Choose a project
Project design card
Important: These are paper design ideas only. Nothing is uploaded, stored or used to make decisions. Good solutions do not always need AI.
04 · Review and explain
Choose, check, and explain.
There is no timer. If you make a mistake, learn from the explanation and try another question.
You explored all three questions! ✨
05 · Try it together
Family activity
Draw your helper on paper. Label what information it needs, one mistake it might make and who checks its suggestions.
06 · Reflect
Talk about it
What is one kind, useful problem you would like to solve - and how will people stay in control?
No answers are collected or sent anywhere. An adult can guide the conversation.