← AI AcademyLesson 8 / 8 · Family beta

AI Discoverers · Ages 7–9

Invent a Helpful AI

Design a tool that helps people.

01 · Read the story

Meet Mina and Sami

Sami and Mina dream up an AI helper for a school garden. It could suggest when plants need checking - but people still care for the plants.

02 · Discover the idea

What can we learn?

A useful AI project begins with a real problem, suitable information, careful testing and a human decision-maker. Some problems do not need AI at all.

About this activity: This is a design challenge, not a tool that collects data or makes real-world decisions.

03 · Design a solution

Solve a problem without forgetting people.

Compare a simple idea with a hypothetical AI approach. Who checks when something goes wrong?

Design challenge

Choose a project

Project design card

Important: These are paper design ideas only. Nothing is uploaded, stored or used to make decisions. Good solutions do not always need AI.

04 · Review and explain

Choose, check, and explain.

There is no timer. If you make a mistake, learn from the explanation and try another question.

Question 1 of 30 correct

05 · Try it together

Family activity

Draw your helper on paper. Label what information it needs, one mistake it might make and who checks its suggestions.

06 · Reflect

Talk about it

What is one kind, useful problem you would like to solve - and how will people stay in control?

No answers are collected or sent anywhere. An adult can guide the conversation.